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I got it working on both Windows 11 ARM64 Preview and Windows 10 ARM64 Preview within Parallels on a MacBook Pro M1 Max, but the issue I have is that our company files, including the Document Templates folder are on Google Drive, which has yet to be ported to ARM64. The performance of the assemblies and drawings I made so far is not perfect but fair enough considering that it's under and VM and a 圆4 to ARM emulation. And then, create a DWORD_32 with the name ' Workarounds' and value in 0x4000480 (in hex).Īlso, in Key Gl2Shaders -> Other create a key with the name of your renderer `` ``` Parallels using Apple M1 Max (Compat) and Create a DWORD_32 with the name Workarounds and value in 0x4000480 (in hex). Then, I created a Key at the base key (Hardware) with the value of your vendor. Vendor (in my case it's Parallels and Apple).
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PARALLELS PRO STUDNET HOW TO
To do it, I found many tutorials but none explaining how to do it with this version, so here goes the trick: Also, make sure that for the install at least the VM is isolated and doesn's sync the directories with your Mac, ten you can enable it back.īy some strange reason, the MSSQL DB that needs SW Electrical and Toolbox fails to install no matter what I try, so in the end I just skipped that part and install run smooth until the end.Īfter installing the license and activating the copy, everything was fine except that the graphics look quite bad as RealView is not enabled because the graphics card is not supported. Got a crash and failed install the first time I tried. I created a Win11 Pro parallels VM with 32GB RAM to get started. Just wanted to share my experience running SW on my M1 Max 64GB.